Golaem Crowd 2.3 (2013/03/04)
New Features
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Geometry Behavior (assign a baked FBX file to a crowd entity)
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New Skeleton Motion Converter in beta version: CharacterMaker
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3Delight Proxy for Maya Rendering
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Kill list tools for rendering
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RenderingTypePP in the EntityType (in order to promote a particle as a different renderingType)
Improvements
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"Check Render Settings" and “Check Batch Render Settings” button in the CrowdRender Menu in order to prevent/check non-renderable scenes
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Add a CrowdRenderManager node mechanism to force CrowdRender load in renderable scenes (for Batch Render)
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Remove OpenGL Assert / Decrease error messages at load for Maya batch mode
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If simulation cache does not exist, render is not cancelled (frames 1 & 2)
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Arnold procedural now works with mtoa0.22
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Error & critical Arnold logs do not stop the render anymore
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Remove defer standin (required fake bbox) at Arnold proxy creation (WARNING: existing Arnold proxies must be re-created)
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CrowdProxyVray is now a locator
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Unified plugin names for Linux and Windows (remove lib** prefix when needed)
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Add Animation Mask and Animation Priority control in the Locomotion Behavior
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Custom random number generator do not interfere with Crowd random number generator
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Surface Shape color variation now uses entity ID for random number generation
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Improved command glmSpatialRequest
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Added some ppattr setter mel function (setPPAttributeFloat & setPPAttributeVector)
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Display an error if crowd files do not exist at init (gsk, gskm, gsks...)
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Invalid license causes Maya to show the appropriate error message
Bug fixes
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Fixed crash on Linux if license was not found
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Fixed a crash under linux when license is invalid
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Fixed crash on Linux at load/unload of the plugin
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Fixed Batch Render for 3delight, Arnold & Vray (WARNING: existing proxies must be re-created and pre-mel emptied)
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Fixed multiple proxies support for Mental Ray and Arnold
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Fixed directionPP attribute in the crowdField
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Last exported frame is now renderable with Arnold when motion blur is off
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Fixed error message when cache file is not found with Arnold
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Fixed several crowdFields export support with Arnold
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Fixed slider entityRadius in the crowdField
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Fixed node mapping in the ExternalEntity Locator
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Fixed automatic mapping filter for terrain creation
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Fixed connexion to itself in Alt & Random operators
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Fixed scatter support in GoToBehavior
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Fixed targetIdPP in GoToBehavior
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Fixed crash in the Golaem log after an arnold render
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Fixed Skeleton mapping export crash if skeleton has not been computed correctly
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Fixed crash at Motion export for some specific rigs
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Fixed motion preview crash for some specific rigs
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Fixed performance issue in Arnold rendering when the crowd asset manager file has user attributes
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Fixed crash if fbx source file is invalid in the cam file with Mental Ray
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Fixed crash if simulation cache does not exist with VRay
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Fixed crash when rendering with MRay on Linux
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Fixed crash when loading Arnold shaders and Arnold dso on Linux
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Fixed fail when rendering with vray on Linux
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Fixed random number generator for the first launches (better diversity when only few characters)
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Fixed a wrong error message in GoToTarget idPP name mode
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Fixed wrong argument "Voxels" in navMesh cmd
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Fixed transparency in default orange mental ray shader
Documentation
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New section "Technical Documentation" in the User Manual with the main command syntaxes & options
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More information about the Locomotion Behavior
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More information about the SurfaceShape display
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More information about the new GotoBehavior and GotoTarget interfaces