Golaem Crowd 2.3.1 (2013/03/18)
New Features
- Constraint Behavior to constrain a Maya Object to a CrowdEntity bone
Improvements
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Simulation can be exported and rendered if no skeleton file is loaded
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Several GeoBehaviors can be played in a simulation (and triggered)
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New Front axis parameter in CrowdBeGeometry (if not blended)
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New Geometry speed parameter in CrowdBeGeometry to automatically adapt the replay to the particle velocity
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File browser now uses workspace for files with the same extension
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More parameters to control the CrowdBeAvoidance behavior
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More parameters to control the CrowdBeLookAt behavior: max speed, head/neck/bust percent, start/stop duration
Bug fixes
- Fixed crash when adding particles to an existing particle system with the population tool
- Fixed CrowdBeGeometry interpolation of geometry frame values when moblur is enabled
- Refresh properly the Skinned Mesh interface for one bone/mesh
- Fixed character world position in not blended GeometryBehavior
- Fixed Motion Files removing in CrowdBeMotion when brackets in the file path
Documentation
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Information about the CrowdBeConstraint behavior
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Information about the CrowdBeGeoemtry behavior
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Information about rendering crowd with Kick (for Arnold)