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CrowdBeAdaptOrientation: Take 3d orientation into account (and bank) for spiders, birds...
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CrowdBeConstraint: Can add keyframes to constrained objects
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Remove limitation that required more than one bone morphology
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Surface shape can render baked animation geometry
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Surface shape skinned mesh take 3d orientation into account
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Ctrl+s in the Simulation Tool is taken into account
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CrowdBeNavigation: Parameter to control the max number of perceived entities
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CrowdBeGeometry: Add -x & -z front axis to the GeoBehavior
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More parameters to control the CrowdBeLookAt behavior: max speed, head/neck/bust percent, start/stop duration
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Change in the timeToTurnAround mechanism (locomotion, navigation, adaptOrientation)