Golaem Crowd 3.1.2 (2014/03/17)
Important Notice
Due to the introduction of detachable bones & props, Simulation Cache files created with the previous version of Golaem Crowd should be re-exported.
New Features
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Crowd Paint Tool to paint everything in Golaem Crowd! Population Tool slots, PPAttributes, Vector Fields, Triggers and much more
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Detach behavior to interactively detach bones or props from the Entity
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Substep parameter in the Crowd Manager node to set the number of times the simulation is updated per frame
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Simulation cache now stores world positions of each bone (in addition to world orientations)
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Delay operator to add delays in the behavior graph
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Simulation Cache can now be exported dynamically for the current frame when a Render is launched
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New Simulation Cache Editor node to import, edit, export a simulation cache in Maya
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Introduction of the DevKit (installed in GolaemCrowdDir/devkit)
Improvements
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Physics properties are now edited in a table view in the CharacterMaker
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Added conversion preview that allow to test Ik planes and Ik cache in the CharacterMaker
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Added parameters to randomize the start percent of a Locomotion behavior
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Improved consistency between the Behavior Editor selection and the Maya selection
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AdaptOrientation behavior now takes ground normal to compute the character attitude
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AdaptOrientation behavior now takes bones projection to compute the character attitude
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Added an IK cache to improve performance in simulation (can be disabled by using the useConversionIkCache parameter on the Entity Type)
Bug Fixes
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Fixed a crash when saving a cam/caa file in a read only directory
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Fixed a crash when saving an empty cam file
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Fixed a crash when dealing with the sliders of the Assets Manager
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Fixed a Linux crash when loading a scene with a terrain and a connected Population Tool
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Fixed a crash in Render Previz mode caused by empty entity list
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Fixed a crash with nParticle linked to a CrowdField
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Fixed a crash in the Population Tool context
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Fixed RenderingTypeId PP in the EntityType node
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Fixed Arnold .ass file export
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Fixed a crash when adding a new Spine in the CharacterMaker
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Fixed broken drag and drop bone mapping in the CharacterMaker
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Fixed error messages when no Assets Manager file or no assigned Rendering Type are assigned in the Entity Surface Shape
Refactoring
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Removed GetUserDataVray shaders (use VRay User Scalar shader instead)
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Removed trueTrigger and falseTrigger nodes (no more useful)
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Settings are now saved when loading a .cam file in the AssetsManager
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Cleaned the Extra Attributes panel of the plugin nodes
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Moved Windows default installation directory to "C:\Golaem"
DevKit
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New sample to read and display the Simulation Cache
Supported Rendering Engines
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Mental Ray For Maya (any version)
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V-Ray For Maya 2.4
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Mtoa 1.0.X
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3Delight Studio Pro 10.0.50
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Renderman Studio 4.0