Golaem Crowd 3.3 (2014/06/11)
Important Notice
Some node attributes have changed between Golaem Crowd 3.2.2 and 3.3. Use MEL function golaemCrowd322To33() to update your scene from Golaem Crowd 3.2.2 and 3.3
New Features
- Maya Blend Shapes are now completely supported from Assets Management to render
- Import Shaders tool (automatically executed when using the Render Proxy tool)
- Swiss Army Knife Tool to automatize common tasks in Golaem Crowd
- Crowd Scene Checker tool
Improvements
- Visual Feedback information are displayed in a dedicated dockable HUD
- Visual Feedback displays the selected Entity posture in a dedicated viewport
- Terrain Locator now defines a default infinite and planar NavMesh (see the important notice above to update your scenes accordingly)
- Added a "none" Ground Mode in the Terrain Locator
- PopulationTool locator now allows to automatically link its created particle systems to a CrowdField
- PaintTool supports teared off panels
- Progressive brush pressure and stroke direction smoothing in the PaintTool
- Outer Flow parameter in the VectorField locator
- New attribute in the CrowdField to export the pelvis velocity in a PPAttribute
- Use Shift + Click on [+] to expand / collapse items in the Assets Manager & Character Maker tree views
- Tree views of the Assets Manager are now consistent
- Improved quadrupeds ground adaptation
- Improved quadrupeds orientation adaptation (independant from behavior order)
- New Rotation Pivot Mode and Rotation Pivot Offset in the AdaptOrientation behavior
- PolygonZone trigger can now take groups containing several meshes
- Distance trigger can now take groups containing several dag nodes
- Added an integer attribute mode in the EntityType Attribute node
- Added a slots assignment mode in the Advanced Parameters of the SetFormation behavior
Bug Fixes
- Fixed crash in the PPAttribute trigger and an empty attribute name
- Fixed crash when misconfiguring attributes in the GoTo behavior
- Fixed crash in the Alteranative & Random operators when a connection is leading to a "no behavior"
- Fixed crash when the terrain geometry is hidden
- Fixed crash when rendering with Arnold and messages where logged
- Fixed crash when the bone name attribute was not correct in the SetBone behavior
- Fixed crash when computing the automatic mapping of a skeleton with no limbs
- Fixed crash when the Motion Velocity is at 0 in the Motion behavior
- Fixed units (seconds) for the Min / Max Update Period attributes in the Locomotion behavior
- Fixed painted EntityTypes slots consistency in the PopulationTool Locator
- Fixed weights when duplicating a Rendering Type in the Assets Manager
- Fixed rotate axis in the SetBone behavior (see the important notice above to update your scenes accordingly)
- Fixed random target picking when looping on a GoTo behavior
- Fixed footprint display in the Motion & Locomotion behaviors
- Fixed discontinuities in postures when using the Loop operator
- Fixed incorrect bounding box position when root joint is in a transform hierarchy in the Assets Manager
- Fixed Randomize Start Offset interface in the Motion & Locomotion behaviors
- Fixed glmComputeMeshNamesCmd error message with lifespan-0ed particles
- Fixed display for Force & Steer behaviors when the Crowd Unit change
- Fixed disabling Physics Properties on bone chains in the Character Maker
- Fixed Cylinders display mode scale
- Fixed EntityType sliders in the GroupEntityType node template
- Fixed SetFormation visual feedback
Refactoring
- Better support for scaled meshes in the PaintTool
- Error message from Triggers are more verbose and indicate the name of the problematic Trigger node
- Verbose message when the exported geometry FBX file does not have all the meshes listed in the Assets Manager
- Remove the gravity parameter from the PhysicsLocator and the Force behavior (now only in the Physicalize behavior)
- Remove the Override Translation parameter from the AdaptOrientation behavior (not used anymore)
- A FlockLocator is created automatically when a Flock / Steer behavior is created
- A PhysicsLocator is created automatically when a Physicalize / Force / Detach behavior is created
- Physics shapes are no longer shown when loading a gmo file in the CharacterMaker
- A warning message is displayed when the radius changes too much in a PopulationTool locator (meaning that the Crowd Unit may not be appropriate)
- Remove default distance between slots when using different Crowd Units in the PopulationTool locator
- SurfaceShape transform node is now locked
- New paint panel in the PopulationTool Locator template
- Small refactoring of the behaviors Visual Feedback templates
- Small refactoring of the CrowdManager node template
- Small refactoring of the Locomotion behavior template
- Small refactoring of the AdaptOrientation behavior template
- Small refactoring of the PaintTool template
- Small refactoring of the MotionClip template
Supported Rendering Engines
- Mental Ray For Maya (any version)
- V-Ray For Maya 2.4
- Mtoa 1.0.X
- 3Delight Studio Pro 10.0.50
- Renderman Studio 4.0