Golaem Crowd 3.3.2 (2014/08/05)
Improvements
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Support of vertex caches in the Render Previz mode of the Entity Surface Shape node
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Add mirror option in Motion behavior
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Improved animation quality during ground adaptation
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Added more information to the quality converter toolbars of the Character Maker
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Dim half-extent properties of the Physics bone depending on their shape in the Character Maker
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Angular velocity is computed only when required in the Locomotion behavior
Bug Fixes
- Fixed Vector field or Trigger zone unable to be painted
- Fixed direction computation in the AdaptOrientation behavior
- Fixed physics bone display in the Physics mode of the Entity Surface Shape node
- Fixed crash when playing simulation with hidden Vector Fields
- Fixed crash when reinitializing simulations with some triggers in the scene
- Fixed assets distribution in the Render Previz mode of the Entity Surface Shape node
- Fixed Alternative Operator not evaluating conditions in correct order
Refactoring
- Numeric attributes of the Character Maker now uses . as numeric separator
Supported Rendering Engines
- Mental Ray For Maya (any version)
- V-Ray For Maya 2.4
- Mtoa 1.1.X
- 3Delight Studio Pro 11.0.57
- Renderman Studio 18.0