Golaem Crowd 3.4 (2014/10/01)
Important Notice
IMPORTANT: Due to the introduction of per-CrowdField simulation export, Simulation Cache files created with the previous version of Golaem Crowd should be re-exported. It is also required to re-create the Crowd Render proxies in the scenes.
New Features
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Simulation Cache Files are now exported per CrowdField (one file per frame per CrowdField). It allows to easily break down the simulation in different pieces
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Crowd Render Proxies now allow to render one or several CrowdField nodes
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Motion Clip preview widget (available from the Attribute Editor or the Behavior Editor)
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Environment variable GLMCROWD_BATCH_ENABLE to specify if a simulation should run in Maya batch (set to NO by default)
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New mode to paint the Render Kill List (the Kill List Editor tool, now deprecated, has been removed)
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Switch, HSL & GetUserData shaders for Renderman Studio
Improvements
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Delay Operator can be controlled with either a random or a PPAttribute value
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Mirror mapping on effectors is computed automatically when autocomputing skeleton mapping in the CharacterMaker
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Rotation of a motion can also be edited for attitude and bank (not only heading) in the CharacterMaker and the Motion Clip
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Kill list is taken into account by the FBX export as well
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CrowdTarget Locator has now a display color attribute
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Renderman Studio shaders do not need to be suffixed with _rfm in the Assets Manager anymore
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VRay Proxy visibility is now taken into account
Bug Fixes
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Render Previz display mode now supports Geometry behavior current frame
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Fixed a memory leak in the V-Ray proxy causing slow renders with huge crowds (>5000)
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Fixed potential division by 0 error in frame computation of the Geometry behavior
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A license is not taken anymore when batch rendering a crowd simulation (if a license was available)
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Fixed crash with Maya 2012 and Mtoa
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Fixed crash with the Simulation Cache Editor with Windows
Refactoring
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Crowd Assets Association files (.caa) are now exported in the same directory than their Cache Files
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Brand new Visual Feedback widget (new LocomotionModel preview, no more GL glitches...)
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AdaptGround priority refactor
API
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glmExportMotion: totalDeltaOrientation parameter was replaced by totalDeltaOrientationHeading, totalDeltaOrientationAttitude and totalDeltaOrientationBank
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glmExportMotion: headingDirectionX, headingDirectionY and headingDirectionZ parameters were replaced respectively by movingDirectionX, movingDirectionY and movingDirectionZ
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glmCrowdSimulationExporter: removed -multiCache parameter (was not used)
Supported Rendering Engines
- Mtoa 1.1.X
- V-Ray For Maya 2.4
- Mental Ray For Maya (any version)
- 3Delight Studio Pro 11.0.57
- Renderman Studio 18.0