Golaem Crowd 3.4.2 (2014/11/12)
New Features
- New glmCrowdAssetsManager command to show the Assets Manager, import .cam files, save .cam file and clear the Assets Manager
Improvements
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Added an orientation offset in the Constraint Behavior
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AdaptPosition Behavior is now compatible with particles and emitters
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PPAttribute Paint mode can paint int / float values between a randomMin and a randomMax value
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Random trigger takes a float attribute
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Arnold Proxy supports ObjectID pass for Arnold
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Better Default Plane environment in the Physics Locator
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Better force repartition in the Force behavior
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Per bone randomize force in the Force behavior
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Render Previz display mode now supports Geometry Behavior
Bug Fixes
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Fixed a memory leak in the Arnold Render plugin
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Fixed Kill List in Arnold Render plugin
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Fixed the attitude orientation computation in the AdaptOrientation Behavior
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Fixed speed computation in the AdaptPosition Behavior
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Fixed EntityTypes Attributes affectation when emitting in multiple particle systems
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Fixed Position Behavior relative mode
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Fixed crash when deleting a Character in the Assets Manager
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Fixed Rendering Types assignment when Rendering Types have special characters in their names
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Fixed Rendering Types "remove all" buttons in the EntityType node
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Fixed wrong rendering of the Population Tool slot on Maya 2015 with Viewport 2.0
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Fixed the entity picking when there are several CrowdField nodes in the scene
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Fixed the search of TEMP dir when creating a Vray / 3delight Proxy
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Fixed crash when rendering meshes with multiple materials in Mental Ray
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Fixed camera scale computation in the Rendez Previz mode
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Fixed ground adaptation with characters having only one bone with footprints
Refactoring
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Refresh FBX geometry cache when the viewport mode changes
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Constraint Behavior takes a bone name instead of a bone id
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Create a Renderman globals node when the RMS proxy is created
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Check Maya Settings tool checks if characters are allowed to be display in the viewport
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Compute Automapping is now works with bones having the same name in the Character Maker
Supported Rendering Engines
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Mtoa 1.1.X / Arnold Core 4.2.X
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Mtoa 1.0.X / Arnold Core 4.1.X
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V-Ray For Maya 2.4
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Mental Ray For Maya (any version)
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3Delight Studio Pro 11.0.57
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Renderman Studio 18.0