Release Notes
As of August 5th, 2025, Golaem will no longer provide direct support.
All support for Autodesk Golaem will now be handled exclusively through Autodesk support channels and this website will be deactivated soon.
Please bookmark the Autodesk Golaem Support section for any future support needs related to Autodesk Golaem packages.
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Golaem 7.1 (2019/09/09)
New features
- New Golaem plugin for Houdini 17.5 which allows to preview and render Golaem Caches in Mantra (beta)
- Cache Proxies can now have a hierarchy of Layout Files to layout Simulation Cache at multiple levels (project, sequence, shot...)
- New renderer attributes mechanism to control per mesh rendering properties (subd, displ, viz...) for Arnold, Vray, Renderman rendering plugin
Improvements
- Added an offline mode to the Posture and the Rig Layers in the Layout Tool
- Added an 'Import Maya Keyframes' button on the Posture and Rig Layer in the Layout Tool
- Layout Nodes can be double clicked to be added to the latest Selector in the Layout Tool
- Added a progress bar when loading keyframes in the Layout Tool
- Layers can now be copied between Layout Files in the Layout Tool
- Layers can now be directly added to links or Groups in the Layout Tool
- Added a indicator * on tabs that are modified but not yet saved in the Layout Tool
- A Merge Layer is now added if several links are connected to root when grouping in the Layout Tool
- Added ungroup option in the Layout Tool
- Notes can be copied in the Layout Tool
- Added coloring of Entities when a Behavior starts
- Added support for Guerilla Render 2.2
- Added support for expression based shading in Guerilla Render 2.2
Bug fixes
- Fixed first frame and batch rendering in the 3ds Max render plugin
- Fixed the Set Mode of the Posture Layer in the Layout Tool
- Fixed saving of nested Layer Groups in the Layout Tool
- Fixed doubled connections between nodes when grouped in the Layout Tool
- Fixed Populate On Curve with various Crowd Unit in the Population Tool
- Fixed Populate On Curve and Terrain pinning in the Population Tool
- Fixed Terrain Adaptation in the Renderman render plugin
- Fixed a crash when parsing some attributes in the Renderman render plugin
Refactoring
- Refactored Undo/Redo in the Layout Tool
- Removed the Set Mode of the Rig Layer in the Layout Tool
- duplicateIds are now replaced by an expression taking their ID directly from node output in the Layout Tool
- Improved update of keyframes of the Posture Layer in the Layout Tool
- Layout Graphs are now centered when opening Layout Files or Layout Groups
- Removed .mi option in the Crowd Archiver Node
Supported Rendering Engines
- Mtoa 3.1, 3.2
- V-Ray For Maya 4.0X
- V-Ray For 3ds Max 4.10
- Renderman For Maya 22.4, 22.5
- Mental Ray 3.13.X
- Redshift 2.6.14-20
- 3Delight Studio Pro 11.0.XX and 12.X
- Guerilla Render 2.1, 2.2
- Katana 2.5, 2.6 and 3.X from KtoA 2.X and RfK 22.4, 22.5
- Unreal Engine 4.20
- Houdini 17.5
Also supported (but must be manually installed):
- Mtoa 3.0, 2.X
- V-Ray For Maya 3.6X
- Redshift 2.5.64-71
Golaem 7.0.3 (2019/08/06)
Improvements
- New mode to rotate Entities around their pivots in the Layout Tool
- Added Selection Filter preset in the Layout Tool
- New Blind Data Replay mode in the EntityType Node
- Better ground adaptation when using an additive Squash n Stretch animation
- Improved Simulation Cache recyling in the Layout Tool
- Added scale, characterFileId and geoFileId in the Point Cache Alembic export
Bug fixes
- Fixed Vector Field Layer raycast and refresh in the Layout Tool
- Fixed unset of the Root Node in the Layout Tool
- Fixed Simulation Cache refresh when setting root and using scale in the Layout Tool
- Fixed duplicated Entities not always scaled and / or noised correctly in the Layout Tool
- Fixed display when dragging a maya object plugged to Layout Tool keyframes
- Fixed memory budget not restored when loading the scene in the Layout Tool
- Fixed loop protection in the Layout Tool
- Fixed crossing not letting cars pass if the road is shorter than the Entity in the Traffic Behavior
- Fixed bone names in Point Cache Alembic export
Refactoring
- Removed support of Renderman 21
- Display Percent as number in addition to slider in the Layout Tool
Supported Rendering Engines
- Mtoa 3.1, 3.2
- V-Ray For Maya 4.0X
- V-Ray For 3ds Max 4.10
- Renderman For Maya 22.4, 22.5
- Mental Ray 3.13.X
- Redshift 2.6.14-20
- 3Delight Studio Pro 11.0.XX and 12.X
- Guerilla Render 1.4.4
- Katana 2.5, 2.6 and 3.X from KtoA 2.X and RfK 22.4, 22.5
- Unreal Engine 4.20
Also supported (but must be manually installed):
- Mtoa 3.0, 2.X
- V-Ray For Maya 3.6X
- Redshift 2.5.64-71
Golaem 7.0.2 (2019/07/10)
New Features
- New BlendShape / BlindData Layer in the Layout Tool
- New SetGeoFile Layer in the Layout Tool
- Source code of the Unreal Plugin is published under LGPL v2.1 (on request)
Improvements
- Layout Nodes allows multiple outputs
- Layout Nodes can be double clicked to be added to the latest Selector in the Layout Tool
- Added raycast options on the GroundAdaptation Layer in the Layout Tool
- Added noise parameters on Translate, Rotate, LookAt, Scale, Expand Layers in the Layout Tool
- Added an auto alignment on the LookAt Layer in the Layout Tool
- Improved performances on the Vector Field Layer in the Layout Tool
- Improved node graphs display in the Layout Tool and the ChOp Editor
- Improved performances when a Simulation Cache uses multiple CrowdFields
- Simulation Cache Library Tool can now be resized
- Simulation Exporter can now export thumbnails for the auto generated Library Files
- Items can be renamed in the Simulation Cache Library Tool
- Directories can now be imported in the Simulation Cache Library Tool
- New Advanced panel in the Simulation Exporter
- Added support of aiUserDataString in detection of Shader Attributes
- Added Character Maker button in the Simulation Cache and Render proxy nodes
Bug fixes
- Fixed viewport refreshes in the Layout Tool
- Fixed ground adaptation not working correctly when using Squash and Stretch
- Fixed a crash when using a SetMeshAsset Layer in the Layout Tool
- Fixed a crash related to multithreading when rendering in Katana
- Fixed unstability in the LookAt Layer in the Layout Tool
- Fixed rendering unstability when using the Kill / Unkill layers
- Fixed focus changing when saving or reopening a file in the Layout Tool
- Fixed the Simulation Cache Bake in the Simulation Exporter
- Fixed the Simulation Cache Output refresh
- Fixed Layout File saving when having multiple Simulation Cache Proxies in a scene
- Fixed error messages when the plugin is loaded at scene opening
Refactoring
- Changed noise parameters on FaceTo, FrameOffset, FrameWarp Layers for consistency reasons
- Changed icon of the FaceTo Layer in the Layout Tool
- Removed the Scale Range Layer in the Layout Tool (can now be done with the Scale Layer)
- Removed the Mental Ray Bake Export option in the Simulation Exporter
- Renamed Export Caa File Only in the Simulation Exporter
API
- New Simulation Cache Library Python API
- Added a stand alone launcher for the Simulation Cache Library
- Added a stand alone launcher for the Layout Tool
- Added accesses to the SimulationData and FrameData in the Simulation Cache Python API
- Added getBoneNames / getSortedBones functions in the Simulation Cache Python API
Supported Rendering Engines
- Mtoa 3.1, 3.2
- V-Ray For Maya 4.0X
- V-Ray For 3ds Max 4.10
- Renderman For Maya 22.4, 22.5
- Mental Ray 3.13.X
- Redshift 2.6.14-20
- 3Delight Studio Pro 11.0.XX & 12.X
- Guerilla Render 1.4.4
- Katana 2.5, 2.6 and 3.X from KtoA 2.X and RfK 21.6, 22.X
- Unreal Engine 4.20
Also supported (but must be manually installed):
- Mtoa 3.0, 2.X
- V-Ray For Maya 3.6X
- Renderman Studio 21.5-7
- Redshift 2.5.64-71
Golaem 7.0.1 (2019/06/10)
New Features
- New Nodal Simulation Layout Tool in the Golaem for Maya plugin
- New Nodal Simulation Layout Tool in the Golaem for Unreal plugin
- New Nodal Simulation Layout Tool standalone
- New Full IK Rig Layer in the Layout Tool to reanimate characters
- New Ground Adaptation Layer (with IK on feet) in the Layout Tool
- New Look At Layer in the Layout Tool
- New Face To Layer in the Layout Tool
- New Set Frame Layer in the Layout Tool
- Relevant attributes of Layers of the Layout Tool can now be keyframed
- Keyframable attributes of Layers can be controlled by Maya locators
- New Merge Simulation Caches Tool
Improvements
- Added support of the Geometry Tag in the Golaem For Katana plugin
- Added support of subdivision parameters for Renderman in the Golaem For Katana plugin
- Added Crowd Unit and Character import scale support in the Golaem for Unreal plugin
- Added RotateVector, RotateEuler and Normalize operations in the ChOp Editor
- Added displacement support in the Golaem For Renderman plugin
- Golaem painted locators can now be controlled by Maya Shading Nodes
Bug fixes
- Fixed missing cloth deformation when using fur
- Fixed '-' parsing in the Golaem For Renderman plugin
- Fixed the normal pass in the Golaem For Renderman plugin within Katana
- Fixed batch rendering in he Golaem For Renderman plugin (must use Renderman 22.4)
- Fixed Distance trigger when linking Maya groups with objects
Refactoring
- Crowd Manager Attributes have been rearranged
- Swiss Knife Tool has been merged in the Crowd Manager Attributes
API
- Layout File format (.gscl) has been completely rewritten
- New Golaem Layout Python API
- Simulation Cache C++ API has been updated for the new Layout Tool
- Simulation Cache Python API has been updated for the new Layout Tool
Supported Rendering Engines
- Mtoa 3.1, 3.2
- V-Ray For Maya 4.0X
- V-Ray For 3ds Max 4.10
- Renderman For Maya 22.4, 22.5
- Mental Ray 3.13.X
- Redshift 2.6.14-20
- 3Delight Studio Pro 11.0.XX & 12.X
- Guerilla Render 1.4.4
- Katana 2.5, 2.6 and 3.X from KtoA 2.X and RfK 21.6, 22.X
Also supported (but must be manually installed):
- Mtoa 3.0, 2.X
- V-Ray For Maya 3.6X
- Renderman Studio 21.5-7
- Redshift 2.5.64-71
Golaem 6.4.5 (2019/07/15)
New Features
- Added displacement in Renderman Plugin
Bug fixes
- Fixed incorrect/missing cloth deformation when using fur
- Fixed '-' parsing in Renderman plugin
- Fixed batch rendering in Renderman plugin (must use Renderman 22.4)
- Fixed normal pass in Renderman Plugin for Katana
- Fixed Layout Editor Trajectory Edit layer when cache frames are not exported from the start frame
- Fixed Distance trigger when linking Maya groups with objects
- Fixed ground adaptation not working correctly when using SnS on legs' animations
Misc
- Removed support of Renderman 21.x
Supported Rendering Engines
- Mtoa 3.1
- V-Ray For Maya 4.0X
- V-Ray For 3ds Max 4.10
- Renderman Studio 22
- Mental Ray 3.13.X
- Redshift 2.6.14-20
- 3Delight Studio Pro 11.0.XX & 12.X
- Guerilla Render 1.4.4
- Katana 2.5, 2.6 and 3.0 from KtoA 2.X and RfK 22.X
Also supported (but must be manually installed):
- Mtoa 3.0, 2.X
- V-Ray For Maya 3.6X
- Redshift 2.5.64-71
Golaem 6.4.4 (2019/04/05)
Improvements
- Added support of animation Crowd Render Proxy in the VRay Render plugin
- Enabled 0 backward and/or forward default lane count on the Traffic Locator
Bug fixes
- Fixed a GPU memory leak when using the Apex Cloth Behavior
- Fixed Cloth deformation not displayed at Cache Replay
- Fixed Sensor Locator Entity Type Filters references
- Fixed Lane Change not working in the Traffic Locator
- Fixed Driver Side not working in the Traffic Locator
- Fixed Layout Character Palette shuffle sampling not taken into account
- Fixed a crash when using Visual Feedback with no geometry mapped to the Sensor
- Fixed a crash when baking geometry without UVs as Alembic
- Fixed a crash when rendering with the Arnold Render plugin
- Fixed a crash when baking Geometry after changing Character Files
- Fixed IK when having null length bone in the Character Maker
- Fixed normals in the Arnold Render plugin
- Fixed UVs for fur in the VRay Render plugin
Refactoring
- Changed Layout Character Palette default shuffle sampling from 10 to 100
Supported Rendering Engines
- Mtoa 3.1
- V-Ray For Maya 4.0X
- V-Ray For 3ds Max 4.10
- Renderman Studio 22
- Mental Ray 3.13.X
- Redshift 2.6.14-20
- 3Delight Studio Pro 11.0.XX & 12.X
- Guerilla Render 1.4.4
- Katana 2.5, 2.6 and 3.0 from KtoA 2.X and RfK 21.6, 22.X
Also supported (but must be manually installed):
- Mtoa 3.0, 2.X
- V-Ray For Maya 3.6X
- Renderman Studio 21.5-7
- Redshift 2.5.64-71
Golaem 6.4.3 (2019/03/04)
New Features
- Added support for Maya 2019
- Added support for 3dsMax 2019
- New Character File distance-based LOD system at simulation time and rendering time
Improvements
- Added Arnold visibility flags controlled through Shader Attributes in the Character Maker
- Added Receive Shadows Override, Self Shadows Override attributes on Crowd Render Proxy (in the Arnold Attributes)
- Added Golaem Terrain Geometry exporter from the Maya Export menu
- Added Noise X following curve direction when using Curve Mode in the Population Tool
- Added expression inputs for direction & intensity in the Force Behavior
- Channels closestEntity / closestEntityOfType is now dynamic, evaluated at each call
- Improved Population Tool placement performance
- Added an Execution priority on Behaviors inside a parallel. Default to 0
- Added subexpression in Golaem Attributes and Channel Expressions, such as entity##this.attribute.aTargetId##.position
Bug fixes
- Fixed Character Geometry File swapping during the simulation in the Geometry Behavior
- Fixed Local Translation on the SetBone Behavior
- Fixed "Lock Posture on Stop" in the Physicalize Behavior
- Fixed a crash when trying to load an invalid Layout File
- Fixed a crash in the Navigation Behavior when there is no Perception Locator
- Fixed a crash when trying to render fur without any shader assigned in the Character Maker
- Fixed a crash when using the UVPin & the Kill Behavior
- Fixed a crash when using nested (##) expressions in mel
Refactoring
- New Maya Extension for the Redshift plugin (split from the plugin)
- Golaem for V-Ray in 3dsMax is now distributed separately as a zip package
Supported Rendering Engines
- Mtoa 3.1
- V-Ray For Maya 4.0X
- V-Ray For 3ds Max 4.10
- Renderman Studio 22
- Mental Ray 3.13.X
- Redshift 2.6.14-20
- 3Delight Studio Pro 11.0.XX & 12.X
- Guerilla Render 1.4.4
- Katana 2.5 and 2.6 from KtoA 1.1.5.1, 2.0.4 and RfK 21.6, 22.1
Also supported (but must be manually installed):
- Mtoa 3.0, 2.X
- V-Ray For Maya 3.6X
- Renderman Studio 21.5-7
- Redshift 2.5.64-71
Golaem 6.4.2 (2019/02/01)
Improvements
- Added Xgen density mask support in Golaem Fur
- Added support for Python user callbacks when Golaem Render nodes are created
- Rendering plugins for Mtoa 3, Redshift 2.6, Vray Next and Renderman 22 are now installed by default (for older versions see installation process here)
- Added licensing system in the Golaem for Unreal Plugin
- Character File Assets can be reimported in the Golaem for Unreal Plugin
- New Library Tool Icon in the Unreal toolbar
- About Menu in the Golaem for Unreal Plugin
Bug fixes
- Fixed a crash when setting a bone in the Channel Operator Behavior
- Fixed a crash when displaying Entities without Geometry File
- Fixed a crash when canceling fur export in the Character Maker
- Fixed Shader Attribute being connected to the Character Node in the Character Maker
- Fixed motion blur in the Renderman For Katana plugin
- Fixed fur computation when the character is oriented
- Fixed frustum culling in Cache Replay mode
- Fixed Redshift visibility overrides
- Fixed issues when launching the Library Tool
- Fixed error message when closing the Library Tool
- Fixed cryptomatte within the Renderman plugin
- Fixed entity selection in Maya 2018 when the Golaem Fur is drawn
Refactoring
- Renderman plugin is now called from PreRenderFrame and PostRenderFrame MEL callbacks
- Hidden meshes are ignored by default when computing a NavMesh
- Warning message when computing a heavy 3D NavMesh
- Updated warning message to take the Crowd Unit into account when computing a NavMesh
API
- Renamed trx try and trz short flags for tlx tly tlz in the glmHistory command
Supported Rendering Engines
- Mtoa 3.1
- V-Ray For Maya 4.0X
- V-Ray For 3ds Max 3.60.04-05
- Renderman Studio 22
- Mental Ray 3.13.X
- Redshift 2.6.14-20
- 3Delight Studio Pro 11.0.XX & 12.X
- Guerilla Render 1.4.4
- Katana 2.5 and 2.6 from KtoA 1.1.5.1, 2.0.4 and RfK 21.6, 22.1
Also supported (but must be manually installed):
- Mtoa 3.0, 2.X
- V-Ray For Maya 3.6X
- Renderman Studio 21.5-7
- Redshift 2.5.64-71
Golaem 6.4.1.1 (2019/01/04)
Bug fixes
- Fixed a crash when displaying a Simulation Cache with a Layout File with the Katana Plugin
- Fixed a crash when displaying a Simulation Cache with a Layout File with the 3Ds Max Plugin
Supported Rendering Engines
- Mtoa 3.0, 2.X
- V-Ray For Maya 3.6X
- V-Ray For 3ds Max 3.60.XX
- Renderman Studio 21.5-7
- Mental Ray 3.13.X
- Redshift 2.5.64-71
- 3Delight Studio Pro 11.0.XX & 12.X
- Guerilla Render 1.4.4
- Katana 2.5 and 2.6 from KtoA 1.1.5.1, 2.0.4 and RfK 21.6, 22.1
Also supported (but must be manually installed):
- Mtoa 3.1
- V-Ray For Maya 4.0X
- Renderman Studio 22.1
- Redshift 2.6.14-20
Golaem 6.4.1 (2018/12/18)
Improvements
- New material prefix attribute in the Katana plugin
- New Shader Attribute "isVisible" in the Character Maker
Bug fixes
- Fixed ground adaptation when using squash'n'stretch on Entity legs
- Fixed inconsistency when using multiple view panels with Golaem
- Fixed Entity selection in Render Previz with Maya 2018
- Fixed a crash when importing fur information without UVs
- Fixed a crash when selecting an Entity to open the Visual Feedback Tool
- Fixed rendering when fur widths are defined per curve and not per vertex
- Fixed Entity display in Cache Replay when shadows were enable in Maya 2018
- Fixed multiple display issues when using the Render Previz mode in Golaem
- Fixed memory leak in the Simulation Cache API
- Fixed drag and drop of Fur Asset Node in the Character Maker
Refactoring
- Added log message when fur is imported in the Character Maker
API
- New glmTerrainFileRaycast command
Supported Rendering Engines
- Mtoa 3.0, 2.X
- V-Ray For Maya 3.6X
- V-Ray For 3ds Max 3.60.XX
- Renderman Studio 21.5-7
- Mental Ray 3.13.X
- Redshift 2.5.64-71
- 3Delight Studio Pro 11.0.XX & 12.X
- Guerilla Render 1.4.4
- Katana 2.5 and 2.6 from KtoA 1.1.5.1, 2.0.4 and RfK 21.6, 22.1
Also supported (but must be manually installed):
- Mtoa 3.1
- V-Ray For Maya 4.0X
- Renderman Studio 22.1
- Redshift 2.6.14-20